  #ifrus  "The Wide-Open Gate by katre"
(#ifrus@irc.forestnet.org // 2008-08-04,  )
[20:06] <GrUnk>     ,     ,  -      

[20:08] <GrUnk>        

[20:09] * Joins: uux

[20:10] <GrUnk> uux: 

[20:11] <uux> !

[20:11] <uux> ?

[20:11] <uux>   ?

[20:11] <y4ndexx> .

[20:12] <y4ndexx>    

[20:12] <y4ndexx>   bouchercomp.

[20:12] <y4ndexx> http://ifwiki.org/index.php/Bouchercomp

[20:12] <y4ndexx>    .z5,   , .. SpeedIF.

[20:12] <y4ndexx> , ,   RESTORE.

[20:12] <uux> ! 

[20:14] <y4ndexx>   The Wide-Open Gate?

[20:15] <y4ndexx> "      ."

[20:15] * Quits: fireton (Ping timeout: 180 sec)

[20:15] <y4ndexx> "?  ,      ."

[20:16] <uux> 

[20:16] * Joins: ifbot

[20:16] <ifbot> As you all file into the prison yard, Warden Ford faces you and begins an

[20:16] <ifbot> obviously prepared speech:

[20:16] <ifbot> "No one has ever escaped from Lowell Prison. Why? Because there's only

[20:16] <ifbot> two ways out of here. One is dead in a pine box, and the other is that big

[20:16] <ifbot> wide-open gate over there, which I ask you seriously to please, please stay

[20:16] <ifbot> away from."

[20:16] <ifbot> With that, he walks away and leaves you standing there.

[20:16] <ifbot> The Wide-Open Gate

[20:16] <ifbot> An Interactive Gate by katre

[20:17] <ifbot> Release 1 / Serial number 080528 / Inform 7 build 5T18 (I6/v6.31 lib 6/12N)

[20:17] <ifbot> .

[20:17] <ifbot> Prison Yard

[20:17] <ifbot> The large yard is full of slightly yellowed grass, surrounded on all sides

[20:17] <ifbot> by high stone walls. Except to the west, that is, where there is a wide-

[20:17] <ifbot> open gate. Small doors to the east and southwest lead to the Cafeteria and

[20:17] <uux> ifbot: enter gate

[20:17] <ifbot> enter gate

[20:17] <ifbot> Prison Yard 0/1

[20:17] <ifbot> .

[20:17] <ifbot> a Gatehouse, respectively.

[20:17] <y4ndexx> ifbot: 

[20:17] <ifbot> >

[20:17] <ifbot> Prison Yard 0/1

[20:17] <ifbot> .

[20:17] <ifbot> I beg your pardon?

[20:17] <uux> ifbot: l

[20:17] <ifbot> >l

[20:17] <ifbot> Prison Yard 0/2

[20:17] <ifbot> .

[20:17] <ifbot> Prison Yard

[20:17] <ifbot> The large yard is full of slightly yellowed grass, surrounded on all sides

[20:17] <ifbot> by high stone walls. Except to the west, that is, where there is a wide-

[20:17] <ifbot> open gate. Small doors to the east and southwest lead to the Cafeteria and

[20:17] <ifbot> a Gatehouse, respectively.

[20:17] <uux> ifbot: enter gate

[20:17] <ifbot> >enter gate

[20:17] <ifbot> Prison Yard 0/2

[20:17] <ifbot> .

[20:18] <ifbot> As you stroll towards the gate, you marvel at how easy it is to leave the

[20:18] <ifbot> prison. You continue thinking this until the guard in the gatehouse begin

[20:18] * Joins: |fireton|

[20:18] <ifbot> shooting.

[20:18] <ifbot> .

[20:18] <ifbot> *** The guards enjoy target practice ***

[20:18] <ifbot> .

[20:18] <ifbot> In that game you scored 0 out of a possible 0, in 2 turns.

[20:18] <ifbot> .

[20:18] <uux> ifbot: undo

[20:18] <ifbot> Would you like to RESTART, RESTORE a saved game or QUIT?

[20:18] <ifbot> > undo

[20:18] <ifbot> Prison Yard 0/2

[20:18] <ifbot> .

[20:18] <ifbot> The use of UNDO is forbidden in this game.

[20:18] <ifbot> Would you like to RESTART, RESTORE a saved game or QUIT?

[20:18] <y4ndexx> ifbot: restart

[20:18] <ifbot> > restart

[20:18] <uux> ifbot: restart

[20:18] <ifbot> As you all file into the prison yard, Warden Ford faces you and begins an

[20:18] <ifbot> obviously prepared speech:

[20:18] <ifbot> "No one has ever escaped from Lowell Prison. Why? Because there's only

[20:18] <uux>  !

[20:18] <ifbot> two ways out of here. One is dead in a pine box, and the other is that big

[20:18] <ifbot> wide-open gate over there, which I ask you seriously to please, please stay

[20:18] <y4ndexx>   .

[20:18] <ifbot> away from."

[20:18] <ifbot> With that, he walks away and leaves you standing there.

[20:18] <ifbot> The Wide-Open Gate

[20:18] <ifbot> An Interactive Gate by katre

[20:18] <ifbot> Release 1 / Serial number 080528 / Inform 7 build 5T18 (I6/v6.31 lib 6/12N)

[20:18] <ifbot> .

[20:19] <ifbot> Prison Yard

[20:19] <ifbot> The large yard is full of slightly yellowed grass, surrounded on all sides

[20:19] <ifbot> by high stone walls. Except to the west, that is, where there is a wide-

[20:19] <y4ndexx> ifbot: x yard

[20:19] <ifbot> open gate. Small doors to the east and southwest lead to the Cafeteria and

[20:19] <ifbot> restart

[20:19] <y4ndexx> ifbot: 

[20:19] <ifbot> Prison Yard 0/1

[20:19] <ifbot> .

[20:19] <y4ndexx> ifbot: x yard

[20:19] <ifbot> a Gatehouse, respectively.

[20:19] <uux> ifbot: x gate

[20:19] <ifbot> >x yard

[20:19] <> GrUnk:  ,   .  

[20:19] <ifbot> Prison Yard 0/1

[20:19] <ifbot> .

[20:19] <ifbot> You can't see any such thing.

[20:19] <ifbot> >

[20:19] <ifbot> Prison Yard 0/1

[20:19] <ifbot> .

[20:19] <ifbot> I beg your pardon?

[20:19] <ifbot> >x yard

[20:19] <ifbot> Prison Yard 0/1

[20:19] <ifbot> .

[20:19] <ifbot> You can't see any such thing.

[20:19] * Quits: brevno (Quit:     ,     ...)

[20:19] <ifbot> >x gate

[20:19] <ifbot> Prison Yard 0/2

[20:19] <ifbot> .

[20:19] <ifbot> The wide-open gate stands there, taunting you with its openness. Do you

[20:19] <ifbot> dare walk through? Do you think you could make it? Just try, it whispers.

[20:19] <ifbot> Just try.

[20:20] <uux> ifbot: xyzzy

[20:20] <ifbot> >xyzzy

[20:20] <ifbot> Prison Yard 0/2

[20:20] <ifbot> .

[20:20] <ifbot> That's not a verb I recognise.

[20:20] <y4ndexx> ifbot: x walls

[20:20] <ifbot> >x walls

[20:20] <ifbot> Prison Yard 0/2

[20:20] <ifbot> .

[20:20] <ifbot> You can't see any such thing.

[20:20] <y4ndexx> ifbot: x east

[20:20] <ifbot> >x east

[20:20] <ifbot> Prison Yard 0/3

[20:20] <ifbot> .

[20:20] <ifbot> You see nothing unexpected in that direction.

[20:20] <y4ndexx> ifbot: i

[20:20] <ifbot> >i

[20:20] <ifbot> Prison Yard 0/4

[20:20] <ifbot> .

[20:20] <ifbot> You are carrying nothing.

[20:20] <y4ndexx> ifbot: x me

[20:20] <uux> ifbot: sw

[20:20] <ifbot> >x me

[20:20] <ifbot> Prison Yard 0/5

[20:20] <ifbot> .

[20:20] <ifbot> As good-looking as ever.

[20:20] <ifbot> >sw

[20:20] <ifbot> Prison Yard 0/6

[20:20] <ifbot> .

[20:20] <ifbot> You take a quick peek into the gatehouse, but notice gate guards and guard

[20:21] <ifbot> dogs in there, so you turn back.

[20:21] <y4ndexx> ifbot: e

[20:21] <ifbot> >e

[20:21] <ifbot> Cafeteria 0/7

[20:21] <ifbot> .

[20:21] <ifbot> Cafeteria

[20:21] <ifbot> This room is full of prisoners, lounging around and trying not to be

[20:21] <ifbot> noticed. There are a few benches, and a counter where you can get food.

[20:21] <ifbot> You can go west to the yard, or east to the laundry.

[20:21] <uux> ifbot: e

[20:21] <ifbot> >e

[20:21] <ifbot> Laundry 0/8

[20:21] <ifbot> .

[20:21] <ifbot> Laundry

[20:21] <ifbot> This room is huge, full of large vats and many, many hoses and buckets.

[20:21] <ifbot> You can't go far in due to the bustle and clamor, however. You can go west

[20:21] <ifbot> to the cafeteria, or squeeze south into a closet.

[20:21] <ifbot> You feel an eerie shiver, as if someone just stepped on your grave.

[20:21] <y4ndexx> ifbot: x vats

[20:21] <ifbot> >x vats

[20:21] <ifbot> Laundry 0/8

[20:21] <ifbot> .

[20:21] <ifbot> You can't see any such thing.

[20:21] <y4ndexx> ifbot: x buckets

[20:21] <ifbot> >x buckets

[20:21] <ifbot> Laundry 0/8

[20:21] <ifbot> .

[20:21] <ifbot> You can't see any such thing.

[20:22] <y4ndexx> ifbot: smell

[20:22] <ifbot> >smell

[20:22] <ifbot> Laundry 0/9

[20:22] <ifbot> .

[20:22] <ifbot> You smell nothing unexpected.

[20:22] <y4ndexx> ifbot: s

[20:22] <ifbot> You feel an eerie shiver, as if someone just stepped on your grave.

[20:22] <ifbot> >s

[20:22] <ifbot> Closet 0/10

[20:22] <ifbot> .

[20:22] <ifbot> Closet

[20:22] <ifbot> A small utility closet. All of the brooms and mops are out being used

[20:22] <ifbot> right now. There is a shelf just above your head.

[20:22] <y4ndexx> ifbot: x shelf

[20:22] <ifbot> >x shelf

[20:22] <ifbot> Closet 0/11

[20:22] <ifbot> .

[20:22] <ifbot> You can't quite see what is on the shelf.

[20:22] <y4ndexx> ifbot: search it

[20:22] <ifbot> >search it

[20:22] <ifbot> Closet 0/12

[20:22] <ifbot> .

[20:22] <ifbot> On the high shelf are a screwdriver and a dirty magazine.

[20:22] <uux> ifbot: climb shelf

[20:22] <ifbot> >climb shelf

[20:22] <ifbot> Closet 0/13

[20:22] <ifbot> .

[20:22] <y4ndexx> ifbot: x screwdriver

[20:22] <ifbot> I don't think much is to be achieved by that.

[20:22] <y4ndexx> ifbot: x magazine

[20:22] <uux> ifbot: get all from shelf

[20:22] <ifbot> >x screwdriver

[20:23] <ifbot> Closet 0/14

[20:23] <ifbot> .

[20:23] <ifbot> Ahh, a positive-drive left-handed low-resistance torx-head screwdriver.

[20:23] <ifbot> You had one as a child.

[20:23] <ifbot> >x magazine

[20:23] <ifbot> Closet 0/15

[20:23] <ifbot> .

[20:23] <ifbot> Perhaps it's named "Heifers", or maybe "Jugzzz", or maybe even "Not

[20:23] <ifbot> Entirely Legal In All Jurisdictions". I'm not telling, and you don't want

[20:23] <ifbot> to know, but you'll find it in utility closets all over the world.

[20:23] <ifbot> >get all from shelf

[20:23] <ifbot> Closet 0/16

[20:23] <ifbot> .

[20:23] <ifbot> screwdriver: Taken.

[20:23] <ifbot> dirty magazine: Taken.

[20:23] <uux> !

[20:23] <|fireton|> ifbot: die

[20:23] <ifbot> >die

[20:23] <ifbot> Closet 0/16

[20:23] <ifbot> .

[20:23] <ifbot> That's not a verb I recognise.

[20:23] <uux> ifbot: n

[20:23] <ifbot> >n

[20:23] <ifbot> Laundry 0/17

[20:23] <ifbot> .

[20:23] <|fireton|> ifbot: sing

[20:23] <ifbot> Laundry

[20:23] <ifbot> This room is huge, full of large vats and many, many hoses and buckets.

[20:23] <ifbot> You can't go far in due to the bustle and clamor, however. You can go west

[20:23] <ifbot> to the cafeteria, or squeeze south into a closet.

[20:24] <y4ndexx> ,    die  quit.

[20:24] <ifbot> >sing

[20:24] <ifbot> Laundry 0/18

[20:24] <ifbot> .

[20:24] <uux> fireton,  die    -    undo 

[20:24] <ifbot> Your singing is abominable.

[20:24] <GrUnk>   ?

[20:24] <y4ndexx> .

[20:24] <|fireton|> 

[20:24] <y4ndexx> ifbot: w

[20:24] <ifbot> >w

[20:24] <ifbot> Cafeteria 0/19

[20:24] <ifbot> .

[20:24] <ifbot> Cafeteria

[20:24] <ifbot> This room is full of prisoners, lounging around and trying not to be

[20:24] <ifbot> noticed. There are a few benches, and a counter where you can get food.

[20:24] <ifbot> You can go west to the yard, or east to the laundry.

[20:24] <uux> ifbot: x counter

[20:24] <ifbot> >x counter

[20:24] <ifbot> Cafeteria 0/20

[20:24] <ifbot> .

[20:24] <ifbot> The counter is a bare platform separating this room from the kitchen.

[20:24] <GrUnk>     ?  

[20:24] <ifbot> Cookie is waiting behind it.

[20:25] <uux> ifbot: x cookie

[20:25] <ifbot> >x cookie

[20:25] <ifbot> Cafeteria 0/21

[20:25] <ifbot> .

[20:25] <ifbot> Cookie is wearing his slightly grungy white uniform. It looks like the

[20:25] <ifbot> sort of thing fancy chefs wear, if fancy chefs never washed anything and

[20:25] <ifbot> made dishes called "Ketchup and Gravy".

[20:25] <|fireton|> ifbot: eat all

[20:25] <ifbot> >eat all

[20:25] <ifbot> Cafeteria 0/21

[20:25] <ifbot> .

[20:25] <ifbot> You can't use multiple objects with that verb.

[20:25] <uux> ifbot: show magazine to cookie

[20:25] <ifbot> >show magazine to cookie

[20:25] <ifbot> Cafeteria 0/22

[20:25] <ifbot> .

[20:25] <ifbot> Cookie takes the magazine, flips through it, and then hands it back to you.

[20:25] <ifbot> "Eh, give me a nice glazed ham any day."

[20:25] <y4ndexx> ifbot: talk to cookie

[20:25] <ifbot> >talk to cookie

[20:25] <ifbot> Cafeteria 0/23

[20:25] <ifbot> .

[20:25] <ifbot> "Don't bother me, kid. Here's your Mystery Meat, enjoy." Cookie hands you

[20:25] <ifbot> a plate with something that might be food on it.

[20:25] <uux> ifbot: x plate

[20:25] <ifbot> >x plate

[20:25] <ifbot> Cafeteria 0/23

[20:25] <ifbot> .

[20:25] <ifbot> You can't see any such thing.

[20:25] <uux> ifbot: i

[20:25] <ifbot> >i

[20:25] <ifbot> Cafeteria 0/24

[20:26] <ifbot> .

[20:26] <ifbot> You are carrying:

[20:26] <ifbot> a mystery meat

[20:26] <y4ndexx> ifbot: x meat

[20:26] <ifbot> a dirty magazine

[20:26] <ifbot> a screwdriver

[20:26] <ifbot> >x meat

[20:26] <ifbot> Cafeteria 0/25

[20:26] <ifbot> .

[20:26] <ifbot> The mystery meat has a grey, rubbery texture. It reminds you of the meals

[20:26] <ifbot> in school, except that those were required by law to have some vague form

[20:26] <ifbot> of nutrition. You suspect they consider the food here to be a success if

[20:26] <>           ))     ....=))

[20:26] <> ,  )     

[20:26] <ifbot> it doesn't kill you instantly.

[20:26] <uux>  ?

[20:26] <y4ndexx> .

[20:26] <GrUnk> ifbot: clean magazine

[20:26] <ifbot> >clean magazine

[20:26] <ifbot> Cafeteria 0/26

[20:26] <ifbot> .

[20:26] <ifbot> You achieve nothing by this.

[20:26] <uux> ifbot: save

[20:26] <ifbot> >save

[20:26] <ifbot> Please enter a filename [story

[20:26] <y4ndexx> ifbot: gate.sav

[20:26] <uux> ifbot: 01

[20:26] <ifbot> gate.sav

[20:26] <ifbot> Cafeteria 0/26

[20:26] <ifbot> .

[20:26] <ifbot> Ok.

[20:26] <ifbot> >01

[20:26] <ifbot> Cafeteria 0/26

[20:26] <ifbot> .

[20:26] <ifbot> That's not a verb I recognise.

[20:27] <uux> ifbot: w

[20:27] <ifbot> >w

[20:27] <ifbot> Prison Yard 0/27

[20:27] <ifbot> .

[20:27] <ifbot> Prison Yard

[20:27] <ifbot> The large yard is full of slightly yellowed grass, surrounded on all sides

[20:27] <uux> ifbot: x dog

[20:27] <ifbot> by high stone walls. Except to the west, that is, where there is a wide-

[20:27] <ifbot> open gate. Small doors to the east and southwest lead to the Cafeteria and

[20:27] <ifbot> a Gatehouse, respectively.

[20:27] * Quits:  (Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org)

[20:27] <uux> ifbot: x grass

[20:27] <ifbot> >x dog

[20:27] <ifbot> Prison Yard 0/27

[20:27] <ifbot> .

[20:27] <ifbot> You can't see any such thing.

[20:27] <ifbot> >x grass

[20:27] <ifbot> Prison Yard 0/28

[20:27] <GrUnk> ifbot: x all

[20:27] <ifbot> .

[20:27] <ifbot> Just a big field of slightly yellowed grass. There's one patch near the

[20:27] <ifbot> gate which seems to be slightly different, however.

[20:27] <ifbot> >x all

[20:27] <uux> ifbot: x patch

[20:27] <ifbot> Prison Yard 0/28

[20:27] <ifbot> .

[20:27] <ifbot> You can't use multiple objects with that verb.

[20:27] <ifbot> >x patch

[20:27] <ifbot> Prison Yard 0/29

[20:27] <ifbot> .

[20:27] <ifbot> You stare at the ground directly in front of the wide-open gate, and notice

[20:28] <ifbot> that the grass is a slightly different color. The patch is wide enough

[20:28] <ifbot> that you don't think you could jump over it.

[20:28] <uux> ifbot: save

[20:28] <ifbot> >save

[20:28] <ifbot> Please enter a filename [gate

[20:28] <uux> ifbot: gate02

[20:28] <ifbot> gate02

[20:28] <ifbot> Prison Yard 0/29

[20:28] <ifbot> .

[20:28] <ifbot> Ok.

[20:28] <uux> ifbot: enter patch

[20:28] <ifbot> >enter patch

[20:28] <ifbot> Prison Yard 0/30

[20:28] <ifbot> .

[20:28] <GrUnk> ifbot: dig grass

[20:28] <ifbot> That's not something you can enter.

[20:28] <ifbot> >dig grass

[20:28] <ifbot> Prison Yard 0/30

[20:28] <ifbot> .

[20:28] <uux> ifbot: stand on patch

[20:28] <ifbot> That's not a verb I recognise.

[20:28] <ifbot> >stand on patch

[20:28] <ifbot> Prison Yard 0/31

[20:28] <ifbot> .

[20:28] <ifbot> That's not something you can stand on.

[20:28] <uux> ifbot: touch patch

[20:28] <ifbot> >touch patch

[20:28] <ifbot> Prison Yard 0/32

[20:28] <ifbot> .

[20:28] <ifbot> You feel nothing unexpected.

[20:28] <uux> ifbot: search patch

[20:29] <ifbot> >search patch

[20:29] <ifbot> Prison Yard 0/33

[20:29] <ifbot> .

[20:29] <ifbot> There is nothing on the pit.

[20:29] <uux> ifbot: eat grass

[20:29] <ifbot> >eat grass

[20:29] <ifbot> Prison Yard 0/34

[20:29] <ifbot> .

[20:29] <ifbot> (first taking the grass)

[20:29] <ifbot> That's hardly portable.

[20:29] <GrUnk> ifbot: x pit

[20:29] <ifbot> >x pit

[20:29] <uux> ifbot: search grass

[20:29] <ifbot> Prison Yard 0/35

[20:29] <ifbot> .

[20:29] <ifbot> You stare at the ground directly in front of the wide-open gate, and notice

[20:29] <ifbot> that the grass is a slightly different color. The patch is wide enough

[20:29] <ifbot> that you don't think you could jump over it.

[20:29] <ifbot> >search grass

[20:29] <ifbot> Prison Yard 0/36

[20:29] <uux> ifbot: jump over patch

[20:29] <ifbot> .

[20:29] <ifbot> You find nothing of interest.

[20:29] <ifbot> >jump over patch

[20:29] <ifbot> Prison Yard 0/36

[20:29] <ifbot> .

[20:29] <ifbot> I only understood you as far as wanting to jump.

[20:29] <uux> ifbot: jump

[20:29] <ifbot> >jump

[20:30] <ifbot> Prison Yard 0/37

[20:30] <ifbot> .

[20:30] <ifbot> You jump on the spot, fruitlessly.

[20:30] <uux> ifbot: sw

[20:30] <ifbot> >sw

[20:30] <ifbot> Gatehouse 0/38

[20:30] <ifbot> .

[20:30] <ifbot> As you enter, the guards stop you. As they surround you, you try to

[20:30] <ifbot> scuttle away, but one of them asks, "What do we have here?" and grabs the

[20:30] <ifbot> dirty magazine from you. The guards quickly head off to their break room.

[20:30] <ifbot> Gatehouse

[20:30] <ifbot> The gatehouse is fairly empty, really. Nothing but a cheap folding card

[20:30] <y4ndexx> .

[20:30] <ifbot> table for the guards and a telephone.

[20:30] <ifbot> You can see the guard dogs here.

[20:30] <ifbot> The dogs growl softly at you.

[20:30] <uux> ifbot: give meat to dogs

[20:30] <ifbot> >give meat to dogs

[20:30] <ifbot> Gatehouse 0/39

[20:30] <ifbot> .

[20:30] <ifbot> The guard dogs doesn't seem interested.

[20:30] <ifbot> The dogs growl softly at you.

[20:30] <uux> ifbot: x dogs

[20:30] <ifbot> >x dogs

[20:30] <ifbot> Gatehouse 0/40

[20:30] <ifbot> .

[20:30] <ifbot> A pack of mangy curs, most of them are mutts and the rest are just

[20:30] <ifbot> mongrels.

[20:30] <y4ndexx> ifbot: feed meat to dogs

[20:30] <|fireton|> ifbot: give meat to guard

[20:31] <ifbot> The dogs growl softly at you.

[20:31] <uux> ifbot: save

[20:31] <ifbot> >feed meat to dogs

[20:31] <ifbot> Gatehouse 0/41

[20:31] <ifbot> .

[20:31] <ifbot> The guard dogs doesn't seem interested.

[20:31] <ifbot> The dogs growl softly at you.

[20:31] <ifbot> >give meat to guard

[20:31] <ifbot> Gatehouse 0/42

[20:31] <ifbot> .

[20:31] <ifbot> The guard dogs doesn't seem interested.

[20:31] <GrUnk> ifbot: smile to dogs

[20:31] <ifbot> The dogs growl softly at you.

[20:31] * Quits: ifbot (Read error: Connection reset by peer)

[20:31] <y4ndexx> argh

[20:31] <|fireton|> 

[20:31] <GrUnk> oops

[20:31] <uux> ,   

[20:31] <|fireton|> 

[20:32] <uux>    ?;)

[20:32] <GrUnk> kak eto sluchilos;?

...
///   ,   ;     ///
...

[20:39] <y4ndexx>     .

[20:39] <y4ndexx>    .

[20:40] * Joins: ifbot

[20:40] <ifbot> As you all file into the prison yard, Warden Ford faces you and begins an

[20:40] <ifbot> obviously prepared speech:

[20:40] <ifbot> "No one has ever escaped from Lowell Prison. Why? Because there's only

[20:40] <ifbot> two ways out of here. One is dead in a pine box, and the other is that big

[20:40] <ifbot> wide-open gate over there, which I ask you seriously to please, please stay

[20:40] <ifbot> away from."

[20:40] <ifbot> With that, he walks away and leaves you standing there.

[20:40] <ifbot> The Wide-Open Gate

[20:40] <y4ndexx> ifbot: restore

[20:40] <ifbot> An Interactive Gate by katre

[20:40] <ifbot> Release 1 / Serial number 080528 / Inform 7 build 5T18 (I6/v6.31 lib 6/12N)

[20:40] <ifbot> .

[20:40] <ifbot> Prison Yard

[20:40] <ifbot> The large yard is full of slightly yellowed grass, surrounded on all sides

[20:40] <ifbot> by high stone walls. Except to the west, that is, where there is a wide-

[20:40] <ifbot> open gate. Small doors to the east and southwest lead to the Cafeteria and

[20:40] <ifbot> restore

[20:40] <y4ndexx> ifbot: restore

[20:40] <ifbot> Prison Yard 0/1

[20:40] <ifbot> .

[20:40] <ifbot> a Gatehouse, respectively.

[20:40] <ifbot> >restore

[20:40] <ifbot> Please enter a filename [story

[20:40] <y4ndexx> ifbot: gate02

[20:40] <ifbot> gate02

[20:40] <ifbot> Prison Yard 0/29

[20:40] <ifbot> .

[20:40] <ifbot> Ok.

[20:40] <y4ndexx> ifbot: sw

[20:41] <ifbot> >sw

[20:41] <ifbot> Gatehouse 0/30

[20:41] <ifbot> .

[20:41] <ifbot> As you enter, the guards stop you. As they surround you, you try to

[20:41] <ifbot> scuttle away, but one of them asks, "What do we have here?" and grabs the

[20:41] <ifbot> dirty magazine from you. The guards quickly head off to their break room.

[20:41] <ifbot> Gatehouse

[20:41] <ifbot> The gatehouse is fairly empty, really. Nothing but a cheap folding card

[20:41] <ifbot> table for the guards and a telephone.

[20:41] <ifbot> You can see the guard dogs here.

[20:41] <ifbot> The dogs growl softly at you.

[20:41] <y4ndexx> ifbot: x table

[20:41] <ifbot> >x table

[20:41] <ifbot> Gatehouse 0/31

[20:41] <ifbot> .

[20:41] <ifbot> Like so many of its ilk, there's nothing left on it but a deck of cards.

[20:41] <ifbot> The dogs growl softly at you.

[20:41] <uux> ifbot: drop meat

[20:41] <ifbot> >drop meat

[20:41] <ifbot> Gatehouse 0/32

[20:41] <ifbot> .

[20:41] <ifbot> The guard dogs rush to the mystery meat and begin to fight. Soon it is

[20:41] <ifbot> reduced to a pile of scraps that they continue to yip and bark over.

[20:42] <y4ndexx> ifbot: x cards

[20:42] <ifbot> >x cards

[20:42] <ifbot> Gatehouse 0/33

[20:42] <ifbot> .

[20:42] <ifbot> Typical. The Ace of Spades is missing.

[20:42] <uux>  ,  ?

[20:42] <uux>   ...

[20:42] <y4ndexx>     ,   ?

[20:42] <y4ndexx> ifbot: take cards

[20:42] <ifbot> >take cards

[20:42] <uux> 

[20:42] <ifbot> Gatehouse 0/34

[20:42] <ifbot> .

[20:42] <ifbot> Taken.

[20:42] <uux>  ,   ;)

[20:42] <y4ndexx> - :)

[20:42] <y4ndexx> ifbot: look

[20:42] <ifbot> >look

[20:42] <ifbot> Gatehouse 0/35

[20:42] <ifbot> .

[20:42] <ifbot> Gatehouse

[20:42] <ifbot> The gatehouse is fairly empty, really. Nothing but a cheap folding card

[20:43] <ifbot> table for the guards and a telephone.

[20:43] <ifbot> You can see the guard dogs here.

[20:43] <y4ndexx> ifbot: x phone

[20:43] <ifbot> >x phone

[20:43] <uux> ifbot: x phone

[20:43] <ifbot> Gatehouse 0/36

[20:43] <ifbot> .

[20:43] <uux> !

[20:43] <ifbot> A simple beige phone with no dial. There is a post-it note stuck to it

[20:43] <ifbot> which reads "Warden Ford"

[20:43] <ifbot> >x phone

[20:43] <ifbot> Gatehouse 0/37

[20:43] <ifbot> .

[20:43] <uux> ifbot: read note

[20:43] <ifbot> A simple beige phone with no dial. There is a post-it note stuck to it

[20:43] <ifbot> which reads "Warden Ford"

[20:43] <ifbot> >read note

[20:43] <ifbot> Gatehouse 0/37

[20:43] <y4ndexx> ifbot: take phone

[20:43] <ifbot> .

[20:43] <ifbot> You can't see any such thing.

[20:43] <ifbot> >take phone

[20:43] <uux> ifbot: get phone

[20:43] <ifbot> The phone beeps, then says "Sorry, the Warden is not available. Please use

[20:43] <ifbot> the automated menu. Press 0 to hang up."

[20:43] <ifbot> 1) Main Menu

[20:43] <ifbot> (or 0 to say nothing)>> get phone

[20:44] <y4ndexx> ifbot: 1

[20:44] <ifbot> >> 1

[20:44] <ifbot> "Main menu. You can check the Cafeteria, the Laundry schedule, or the

[20:44] <ifbot> SBLA."

[20:44] <ifbot> 1) Cafeteria

[20:44] <ifbot> 2) Laundry

[20:44] <ifbot> 3) SBLA

[20:44] <ifbot> 4) Main Menu

[20:44] <uux> ifbot: 1

[20:44] <y4ndexx> ,  .

[20:44] <ifbot> (or 0 to say nothing)>> 1

[20:44] <ifbot> Sorry, Automated Cafeteria Control is offline.

[20:44] <ifbot> 1) Main Menu

[20:44] <uux>   ;)

[20:44] <y4ndexx> ifbot: 1

[20:44] <ifbot> (or 0 to say nothing)>> 1

[20:44] <ifbot> "Main menu. You can check the Cafeteria, the Laundry schedule, or the

[20:44] <ifbot> SBLA."

[20:44] <ifbot> 1) Cafeteria

[20:44] <ifbot> 2) Laundry

[20:44] <ifbot> 3) SBLA

[20:44] <y4ndexx> ifbot: 2

[20:44] <ifbot> 4) Main Menu

[20:44] <ifbot> (or 0 to say nothing)>> 2

[20:44] <ifbot> Sorry, Automated Laundry Control is offline.

[20:44] <ifbot> 1) Main Menu

[20:44] <y4ndexx> ifbot: 1

[20:44] <ifbot> (or 0 to say nothing)>> 1

[20:44] <ifbot> "Main menu. You can check the Cafeteria, the Laundry schedule, or the

[20:44] <y4ndexx> ifbot: 3

[20:44] <ifbot> SBLA."

[20:44] <ifbot> 1) Cafeteria

[20:44] <ifbot> 2) Laundry

[20:44] <ifbot> 3) SBLA

[20:44] <ifbot> 4) Main Menu

[20:44] <ifbot> (or 0 to say nothing)>> 3

[20:45] <ifbot> Thank you for using the automated Space-Based Laser Array control. The

[20:45] <ifbot> laser is currently activated.

[20:45] <ifbot> 1) Dectivate Space-Based Laser Array.

[20:45] <uux> ifbot: 1

[20:45] <ifbot> (or 0 to say nothing)>> 1

[20:45] <y4ndexx> !

[20:45] <ifbot> Did you intend to disable the Space-Based Laser Array?

[20:45] <ifbot> 1) Main Menu

[20:45] <uux> ifbot: yes

[20:45] <ifbot> (or 0 to say nothing)>> yes

[20:45] <y4ndexx> ifbot: 1

[20:45] <ifbot> >> 1

[20:45] <ifbot> "Main menu. You can check the Cafeteria, the Laundry schedule, or the

[20:45] <ifbot> SBLA."

[20:45] <ifbot> 1) Cafeteria

[20:45] <ifbot> 2) Laundry

[20:45] <ifbot> 3) SBLA

[20:45] <y4ndexx> ifbot: 3

[20:45] <ifbot> 4) Main Menu

[20:45] <ifbot> (or 0 to say nothing)>> 3

[20:45] <ifbot> Thank you for using the automated Space-Based Laser Array control. The

[20:45] <ifbot> laser is currently deactivated.

[20:45] <ifbot> 1) Activate Space-Based Laser Array

[20:45] <y4ndexx> ifbot: 0

[20:45] <ifbot> (or 0 to say nothing)>> 0

[20:45] <ifbot> Gatehouse 0/38

[20:45] <ifbot> .

[20:45] <uux> ,   .    

[20:46] <uux> ifbot: i

[20:46] <ifbot> >i

[20:46] <ifbot> Gatehouse 0/39

[20:46] <ifbot> .

[20:46] <ifbot> You are carrying:

[20:46] <ifbot> a deck of cards

[20:46] <ifbot> a screwdriver

[20:46] <uux> ifbot: l under table

[20:46] <ifbot> >l under table

[20:46] <ifbot> Gatehouse 0/40

[20:46] <ifbot> .

[20:46] <ifbot> You find nothing of interest.

[20:46] <y4ndexx>      ?

[20:46] <y4ndexx>     ?

[20:46] <|fireton|>  -  -  ?

[20:47] * |fireton| is now known as fireton

[20:47] <uux>  - 

[20:47] <y4ndexx>        ?

[20:47] <y4ndexx> ifbot: l

[20:47] <ifbot> >l

[20:47] <ifbot> Gatehouse 0/41

[20:47] <ifbot> .

[20:47] <ifbot> Gatehouse

[20:47] <ifbot> The gatehouse is fairly empty, really. Nothing but a cheap folding card

[20:47] <ifbot> table for the guards and a telephone.

[20:47] <ifbot> You can see the guard dogs here.

[20:48] <uux>     ,   . ,  -

[20:48] <fireton>     ,    ;)

[20:48] <y4ndexx> ifbot: x dogs

[20:48] <ifbot> >x dogs

[20:48] <ifbot> Gatehouse 0/42

[20:48] <ifbot> .

[20:48] <ifbot> A pack of mangy curs, most of them are mutts and the rest are just

[20:48] <uux>  -      (    ;)

[20:48] <ifbot> mongrels.

[20:48] <y4ndexx>  ,    .

[20:48] <uux>   -   

[20:48] <uux>  ,  

[20:48] <y4ndexx> 

[20:48] <fireton>    ,    .      .

[20:49] <fireton> ifbot: spit at dogs

[20:49] <ifbot> >spit at dogs

[20:49] <ifbot> Gatehouse 0/42

[20:49] <ifbot> .

[20:49] <ifbot> That's not a verb I recognise.

[20:49] <uux>   

[20:49] <fireton> ifbot: bark

[20:49] <ifbot> >bark

[20:49] <ifbot> Gatehouse 0/42

[20:49] <uux>    ,    

[20:49] <ifbot> .

[20:49] <ifbot> That's not a verb I recognise.

[20:50] <fireton>    

[20:50] <uux> TO fireton:   ,  ,    ,     -  

[20:50] <uux>   

[20:50] <y4ndexx> ifbot: out

[20:50] <ifbot> >out

[20:50] <ifbot> Gatehouse 0/43

[20:50] <ifbot> .

[20:50] <ifbot> But you aren't in anything at the moment.

[20:50] <y4ndexx> ifbot: ne

[20:50] <ifbot> >ne

[20:50] <ifbot> Prison Yard 0/44

[20:50] <ifbot> .

[20:50] <fireton> ifbot: x pit

[20:50] <ifbot> Prison Yard

[20:50] <ifbot> The large yard is full of slightly yellowed grass, surrounded on all sides

[20:50] <ifbot> by high stone walls. Except to the west, that is, where there is a wide-

[20:50] <ifbot> open gate. Small doors to the east and southwest lead to the Cafeteria and

[20:50] <ifbot> a Gatehouse, respectively.

[20:50] <uux>  

[20:50] <ifbot> >x pit

[20:50] <uux> ?

[20:50] <ifbot> Prison Yard 0/45

[20:50] <y4ndexx> --!

[20:50] <ifbot> .

[20:51] <ifbot> You stare at the ground directly in front of the wide-open gate, and notice

[20:51] <y4ndexx>  .

[20:51] <ifbot> that the grass is a slightly different color. The patch is wide enough

[20:51] <ifbot> that you don't think you could jump over it.

[20:51] <y4ndexx> ,   ?

[20:51] <uux> ,      ,      ,    

[20:51] <y4ndexx> .

[20:51] <fireton>   :

[20:51] <y4ndexx>    .

[20:51] <uux>  ?

[20:51] <uux>      

[20:52] <y4ndexx>  ,   ,  .

[20:52] <y4ndexx>  .

[20:52] <y4ndexx>     ,       .

[20:52] <y4ndexx>    --   .

[20:52] <uux> !

[20:52] <y4ndexx>   .

[20:52] <uux>        ,    

[20:53] <y4ndexx>     .

[20:53] <y4ndexx>  .

[20:53] <uux> :         

[20:53] <y4ndexx>   ,    :)

[20:53] <uux> ,  , ,  ;)

[20:53] <fireton>   -    ...

[20:53] <y4ndexx> ifbot: save

[20:53] <y4ndexx>     :(

[20:54] <y4ndexx> ,     .

[20:54] * y4ndexx slaps ifbot around a bit with a large trout

[20:54] * Looking up ifbot user info...

[20:55] * Joins: ifbot_

[20:55] <ifbot_> As you all file into the prison yard, Warden Ford faces you and begins an

[20:55] <ifbot_> obviously prepared speech:

[20:55] <ifbot_> "No one has ever escaped from Lowell Prison. Why? Because there's only

[20:55] <ifbot_> two ways out of here. One is dead in a pine box, and the other is that big

[20:55] <ifbot_> wide-open gate over there, which I ask you seriously to please, please stay

[20:55] <ifbot_> away from."

[20:55] <y4ndexx>  ,    .

[20:55] <ifbot_> With that, he walks away and leaves you standing there.

[20:55] * Quits: ifbot (Ping timeout: 180 sec)

[20:55] <ifbot_> The Wide-Open Gate

[20:55] <ifbot_> An Interactive Gate by katre

[20:55] <ifbot_> Release 1 / Serial number 080528 / Inform 7 build 5T18 (I6/v6.31 lib 6/12N)

[20:55] <ifbot_> .

[20:55] <ifbot_> Prison Yard

[20:55] <ifbot_> The large yard is full of slightly yellowed grass, surrounded on all sides

[20:55] <ifbot_> by high stone walls. Except to the west, that is, where there is a wide-

[20:55] <ifbot_> open gate. Small doors to the east and southwest lead to the Cafeteria and

[20:55] <y4ndexx> ifbot_:

[20:55] <ifbot_> Prison Yard 0/1

[20:55] <ifbot_> .

[20:55] <ifbot_> a Gatehouse, respectively.

[20:56] <y4ndexx> ifbot_: restore

[20:56] <ifbot_> >restore

[20:56] <ifbot_> Please enter a filename [story

[20:56] <y4ndexx> ifbot_: gate02

[20:56] <ifbot_> gate02

[20:56] <ifbot_> Prison Yard 0/29

[20:56] <ifbot_> .

[20:56] <ifbot_> Ok.

[20:56] <y4ndexx> ifbot_: sw

[20:56] <ifbot_> >sw

[20:56] <ifbot_> Gatehouse 0/30

[20:56] <ifbot_> .

[20:56] <ifbot_> As you enter, the guards stop you. As they surround you, you try to

[20:56] <ifbot_> scuttle away, but one of them asks, "What do we have here?" and grabs the

[20:56] <ifbot_> dirty magazine from you. The guards quickly head off to their break room.

[20:56] <y4ndexx> ifbot_: drop meat

[20:56] <ifbot_> Gatehouse

[20:56] <ifbot_> The gatehouse is fairly empty, really. Nothing but a cheap folding card

[20:56] <ifbot_> table for the guards and a telephone.

[20:56] <ifbot_> You can see the guard dogs here.

[20:56] <ifbot_> The dogs growl softly at you.

[20:56] <ifbot_> >drop meat

[20:56] <ifbot_> Gatehouse 0/31

[20:56] <ifbot_> .

[20:56] <ifbot_> The guard dogs rush to the mystery meat and begin to fight. Soon it is

[20:56] <ifbot_> reduced to a pile of scraps that they continue to yip and bark over.

[20:56] <y4ndexx> ifbot_: take phone

[20:57] <ifbot_> >take phone

[20:57] <ifbot_> The phone beeps, then says "Sorry, the Warden is not available. Please use

[20:57] <ifbot_> the automated menu. Press 0 to hang up."

[20:57] <ifbot_> 1) Main Menu

[20:57] <y4ndexx> ifbot_: 1

[20:57] <ifbot_> (or 0 to say nothing)>> 1

[20:57] <ifbot_> "Main menu. You can check the Cafeteria, the Laundry schedule, or the

[20:57] <ifbot_> SBLA."

[20:57] <y4ndexx> ifbot: 3

[20:57] <ifbot_> 1) Cafeteria

[20:57] <ifbot_> 2) Laundry

[20:57] <y4ndexx> ifbot_: 3

[20:57] <ifbot_> 3) SBLA

[20:57] <ifbot_> 4) Main Menu

[20:57] <ifbot_> (or 0 to say nothing)>> 3

[20:57] <ifbot_> Thank you for using the automated Space-Based Laser Array control. The

[20:57] <ifbot_> laser is currently activated.

[20:57] <ifbot_> 1) Dectivate Space-Based Laser Array.

[20:57] <y4ndexx> ifbot_: 1

[20:57] * Joins: _Victor_|h

[20:57] <ifbot_> (or 0 to say nothing)>> 1

[20:57] <ifbot_> Did you intend to disable the Space-Based Laser Array?

[20:57] <ifbot_> 1) Main Menu

[20:57] <y4ndexx> ifbot_: 0

[20:57] <ifbot_> (or 0 to say nothing)>> 0

[20:57] <ifbot_> Gatehouse 0/32

[20:57] <ifbot_> .

[20:57] <y4ndexx> ifbot_:

[20:57] <ifbot_> >

[20:57] <ifbot_> Gatehouse 0/32

[20:57] <ifbot_> .

[20:57] <ifbot_> I beg your pardon?

[20:58] <y4ndexx> ifbot_: ne

[20:58] <ifbot_> >ne

[20:58] <ifbot_> Prison Yard 0/33

[20:58] <ifbot_> .

[20:58] <ifbot_> Prison Yard

[20:58] <ifbot_> The large yard is full of slightly yellowed grass, surrounded on all sides

[20:58] <ifbot_> by high stone walls. Except to the west, that is, where there is a wide-

[20:58] <ifbot_> open gate. Small doors to the east and southwest lead to the Cafeteria and

[20:58] <ifbot_> a Gatehouse, respectively.

[20:58] <y4ndexx> ifbot_: e

[20:58] <ifbot_> >e

[20:58] <ifbot_> Cafeteria 0/34

[20:58] <ifbot_> .

[20:58] <ifbot_> Cafeteria

[20:58] <ifbot_> This room is full of prisoners, lounging around and trying not to be

[20:58] <ifbot_> noticed. There are a few benches, and a counter where you can get food.

[20:58] <ifbot_> You can go west to the yard, or east to the laundry.

[20:58] <y4ndexx> ifbot_: benches

[20:58] <ifbot_> >benches

[20:58] <ifbot_> Cafeteria 0/34

[20:58] <y4ndexx> ifbot_: x benches

[20:58] <ifbot_> .

[20:58] <ifbot_> That's not a verb I recognise.

[20:59] <ifbot_> >x benches

[20:59] <ifbot_> Cafeteria 0/35

[20:59] <ifbot_> .

[20:59] <ifbot_> The benches are long wooden boards screwed onto metal poles. They're

[20:59] <ifbot_> pretty rugged, which they need to be, since everyone kicks them and bangs

[20:59] <ifbot_> them all day long.

[20:59] <y4ndexx> SCREWED!

[20:59] <uux> ifbot: unscrew benches

[20:59] <uux> yandexx, !

[20:59] <y4ndexx> ifbot_: 

[20:59] <ifbot_> >

[20:59] <ifbot_> Cafeteria 0/35

[20:59] <ifbot_> .

[20:59] <ifbot_> I beg your pardon?

[20:59] <fireton> :))

[20:59] <y4ndexx> ifbot_: unscrew benches

[20:59] <ifbot_> >unscrew benches

[20:59] <ifbot_> Cafeteria 0/36

[20:59] <ifbot_> .

[20:59] <ifbot_> You struggle a bit, but eventually manage to remove one of the benchtops.

[21:00] <uux> ifbot_:i

[21:00] <ifbot_> >i

[21:00] <ifbot_> Cafeteria 0/37

[21:00] <ifbot_> .

[21:00] <ifbot_> You are carrying:

[21:00] <ifbot_> a board

[21:00] <ifbot_> a screwdriver

[21:00] <y4ndexx> ,   .

[21:00] <fireton> 

[21:00] <y4ndexx> ifbot_: w

[21:00] <ifbot_> >w

[21:00] <ifbot_> Prison Yard 0/38

[21:00] <ifbot_> .

[21:00] <ifbot_> Prison Yard

[21:00] <ifbot_> The large yard is full of slightly yellowed grass, surrounded on all sides

[21:00] <ifbot_> by high stone walls. Except to the west, that is, where there is a wide-

[21:00] <ifbot_> open gate. Small doors to the east and southwest lead to the Cafeteria and

[21:00] <ifbot_> a Gatehouse, respectively.

[21:00] <y4ndexx> ifbot_: put board on patch

[21:00] <uux> ifbot_: put board on patch

[21:00] <ifbot_> >put board on patch

[21:00] <ifbot_> Prison Yard 0/39

[21:00] <ifbot_> .

[21:00] <ifbot_> You carefully place the board on the ground. You think you could walk over

[21:00] <y4ndexx> :)

[21:00] <ifbot_> it now.

[21:00] <ifbot_> >put board on patch

[21:00] <ifbot_> Prison Yard 0/40

[21:00] <ifbot_> .

[21:00] <ifbot_> You carefully place the board on the ground. You think you could walk over

[21:00] <ifbot_> it now.

[21:00] <uux> ifbot_:w

[21:00] <ifbot_> >w

[21:00] <ifbot_> Freedom 0/40

[21:01] <ifbot_> .

[21:01] <ifbot_> Freedom

[21:01] <ifbot_> Sweet, sweet freedom. You breathe deeply of the clean air, raise your arms

[21:01] <ifbot_> above your head in a pleasant stretch, and walk off into your unfettered

[21:01] <ifbot_> future.

[21:01] <ifbot_> .

[21:01] <ifbot_> *** You have won ***

[21:01] <ifbot_> .

[21:01] <y4ndexx> \o/

[21:01] <ifbot_> In that game you scored 0 out of a possible 0, in 40 turns.

[21:01] <fireton> 

[21:01] <ifbot_> .

[21:01] <ifbot_> Would you like to RESTART, RESTORE a saved game or QUIT?

[21:01] <uux>   !

[21:01] <y4ndexx> ifbot_: quit

[21:01] * Quits: ifbot_ (Client closed connection)

[21:01] <fireton>    ?

[21:01] <y4ndexx>  SpeedIF.

[21:01] <uux>  , .      ,    -  ;)

[21:01] <y4ndexx> , uux.

[21:02] <uux> Wide-Open Gate  -

[21:02] <GrUnk> 

[21:02] <fireton>    ?

[21:02] <uux>  , !

[21:02] <uux> To fireton: \

[21:02] * Quits: uux (Quit: )
